#ifndef RPG_BASE_ORZ
#define RPG_BASE_ORZ

#define NO_NAGTIVE(num) num < 0 ? 0 : num 

typedef struct rpg_element{int value;}RPG_Element;
typedef struct rpg_attack{int value;}RPG_Attack;
typedef struct rpg_defense{int value;}RPG_Defense;
typedef struct rpg_hp{int value;}RPG_HP;
typedef struct rpg_mp{int value;}RPG_MP;

#endif